Virtual Opera produced using Unreal Engine virtual production tools
What did VE do?
We provided Unreal Engine technical direction and green screen studio for a virtual opera co-directed by Hector Armienta and Tricia Creason-Valencia, and produced by MACLA Studio.
Where did this project take place?
The opera itself takes place in a virtual world modeled after the real world locations of Half Moon Bay and Gilroy — the filming of singers and post-production of Unreal Engine took place in the VE studio in Santa Cruz, CA.
What was unique about this project?
Due to the coronavirus pandemic, staging a traditional production simply wasn’t possible, nor was having multiple singers in the same room simultaneously. We facilitated filming each of three singers separately in our green screen studio, then composited them into virtual worlds in Unreal Engine(created by Hector Armienta) along with avatars of each singer.
2021
Production still — final film composite
2021
Production still — final film composite
2021
Production still — final film composite
2021
Production still — final film composite
2021
Production still — final film composite
2021
Behind the scenes, green screen shoot
Tools Used :
Unreal Engine, iClone Reallusion Notch Adobe Creative Suite
Key Players :
Unreal Engine Technical Director – Aron Altmark, Visual Endeavors Director – Hector Armienta and Tricia Creason-Valencia Post-Production – MACLA Studio