Opera Cultura Mi Camino
Virtual Opera produced using Unreal Engine virtual production tools
Project Scope
VE provided Unreal Engine technical direction and green screen studio for a virtual opera co-directed by Hector Armienta and Tricia Creason-Valencia, and produced by MACLA Studio. Due to the coronavirus pandemic, staging a traditional production simply wasn’t possible, nor was having multiple singers in the same room simultaneously. We facilitated filming each of three singers separately in our green screen studio, then composited them into virtual worlds in Unreal Engine (created by Hector Armienta) along with avatars of each singer. The opera itself takes place in a virtual world modeled after the real world locations of Half Moon Bay and Gilroy — the filming of singers and post-production of Unreal Engine took place in the VE studio in Santa Cruz, CA.
Tools Used
Unreal Engine, iClone Reallusion
Notch
Adobe Creative Suite
Key Players
Unreal Engine Technical Director – Aron Altmark
Director – Hector Armienta and Tricia Creason-Valencia
Post-Production – MACLA Studio
Studio Space – Visual Endeavors HQ
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